Whiteboxing tests

Through the duration of the production of Void I started carrying out tests with the material editor in the engine, fiddling about with practice textures, and altering them with expressions in the material editor.

 

Through various testings I came up with a test room for the Anemone Sea, as you can see in the video below.

 

 

One instance that I am still toying with is that if you notice when further away from the orange pads they change in colour, from this I am trying to change the colours to which they are affected by shadows. Where as at this current time they gain a greenish tint.

 

I had since then put together the Emerald Cavern, and am currently still putting it together, changing meshes, sounds and defaults.

 

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