Floating Character Rig

While working on the heavy character rig I started on the floating character's rig, which took no time at all after doing two previous ones.

He is very different in bone structure to the other models, as his movements are less complex and more flowing and elegant.

 

 

Caryn is now alternating between the final neutral animations, the heavy character and now the floating character.

 

I would like to point out that the texture on the character is completely unfinished, and is a very old version of it.

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