Develop 2009: Masaya Matsuura and Jenova Chen - Designer Mash Up
The first scheduled event of Thursday morning that I decided to go see was the Designer mash up with Jenova Chen and Masaya Matsuura. It started off with Masaya playing Flower, where he explained to us how he doesn't play a huge amount of games because he doesn't enjoy shooting and killing people. So instead of playing a large majority of games that were released he spent a large amount of his time thinking up new game possibilities. So when he played Flower for the first time he fell in love with it, as it brought up a whole host of memories from his past that touched him. He told Jenova how he was so pleased to be able to meet him, and was very surprised at how young he was, for making such an emotionally complex game.
Just like Flower, Parappa the Rapper took around two years to develop, and was created by about six people. On release they received large amounts of positive feedback, and weirdly lots of feedback saying how couples had gotten together because of his game.
An odd topic that was brought up is that Matsuura-san believes there should be a Michael Jackson of games, as there is currently not one in existence, and he feels this will bring a wider appreciation to games.
Whenever Jenova needed inspiration he would always look to Hayao Miyazaki's films, he explained that the reason he did this was because in order to understand a culture that he was not a part of, he finds the messages he needs to understand a large segment of Miyazaki's films.
It was really interesting sitting in on the designer mash-up only if it was to see a long standing person from the games industry talking with such a recent addition to games. But even though there is a significant gap in industry knowledge they're ideas are both at such interesting levels.
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