Category: "Uni work"

Heavy Character Rig

After finding out we will be able to get changeable characters in our game, thanks to our programmer. The heavy character got rigged quickly so that animating could start being carried out. Below is a video showing the controls of the rig with its tex… more »

Character Changes working in Unreal 3

We have recently jumped a huge step in our game, mainly because our programmer Rachel Cordone sent us some script which allows us to have changeable characters from trigger points. Below is a small video just showing what it allows us to do. It is… more »

Graduate show

I shall be doing a few entries on my upcoming graduate show, although not too many to ruin any surprises that we have in store. My year has teamed together and divided work up so that we can try to create a memorable graduate show that will attract hopef… more »

Whiteboxing tests

Through the duration of the production of Void I started carrying out tests with the material editor in the engine, fiddling about with practice textures, and altering them with expressions in the material editor.   Through various testings I ca… more »

Nice finished off Rig

Since we started production of the Void project I had only been assigned one task, it makes me feel really bad that I spent so long on it, but it was due to changes each week that I continued on developing it. I had the task of getting the neutral char… more »

Guess what is finally out of the way?

You probably didn't guess anything, but my dissertation is now finished, it was actually finished last week, but it was only printed and bound today. I put a lot of effort and heart into those 9000 words excluding quotes.     I wouldn… more »

Void and where I see it going

Well currently we are all hoping to get a finished version of the game out of our third year project.   I am going to be taking it to the Blitz Open day to show it to a few people there, as well as getting to see how Blitz runs at the same time.… more »

Void Project Blog

Dear Readers,   As well as reading about the work I produce for the Void game on this blog, the group I am a part of also have a collaborative blog for every piece of work produced to be published on. As reading it from my blog it's quite one si… more »

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