Categories: "Development work" or "Toy Invasion" or "Void" or "Lash La Rue on holiday"

Character Changes working in Unreal 3

We have recently jumped a huge step in our game, mainly because our programmer Rachel Cordone sent us some script which allows us to have changeable characters from trigger points. Below is a small video just showing what it allows us to do. It is… more »

Whiteboxing tests

Through the duration of the production of Void I started carrying out tests with the material editor in the engine, fiddling about with practice textures, and altering them with expressions in the material editor.   Through various testings I ca… more »

Nice finished off Rig

Since we started production of the Void project I had only been assigned one task, it makes me feel really bad that I spent so long on it, but it was due to changes each week that I continued on developing it. I had the task of getting the neutral char… more »

Lash La Rue on Holiday second meeting

Ok so two weeks have passed and I had the job of doing:   Design document Squirrel and Duck interactions Destinations NPCs Asset list Scale chart Level designs   I had been concentrating so hard on my rig for Void I… more »

Void and where I see it going

Well currently we are all hoping to get a finished version of the game out of our third year project.   I am going to be taking it to the Blitz Open day to show it to a few people there, as well as getting to see how Blitz runs at the same time.… more »

Lash La Rue On Holiday first meeting since the GGJ

Well the Lash La Rue team had their first meeting today, we went over many things, including the large amount of work that needs to be done in order to have it at a finished state.   I have allocated myself the tasks of   Design docum… more »

Void Project Blog

Dear Readers,   As well as reading about the work I produce for the Void game on this blog, the group I am a part of also have a collaborative blog for every piece of work produced to be published on. As reading it from my blog it's quite one si… more »

Void - Production Stage

Ok we have started on the production stage of the game, one part which I'm sure the majority of the group has really been looking forward to. I must say I am really looking forward to seeing all our work envisioned into an actual playable space, especial… more »

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