Category: "Develop 2009"

A look back over 2009

After seeing Korina?s blog entry I felt the need to also do a recap on the goings on of 2009 from my perspective, or at least what I can remember happening.So it?s pretty much 2010, I must say 2009 was maybe one of my best years, so I thought I?d try… more »

Develop 2009: Gamesification: Turning Other Things into Games

Out of the last talks of the Thursday I was really tied with what to go to, in the end I went with Gamesification panel, which ended up being made up of Maurice Suckling - The Mustard Company, Charles Cecil - Revolution Software, Antonia Saraiva - , Jorg… more »

Develop 2009: It's Time for Music games 2.0

I was so happy for Matsuura-san to come to Develop, coming all the way from Japan it was an honour to have him attend, especially the year that I happened to be attending Develop. His talk had an introduction for while people were entering the room, whic… more »

Develop 2009: Video Games as the Eighth Art

I was very interested in going to Dennis Dyack's talk on games as the eight art, it seemed like a bit of a silly talk in some respects, he was explaining how he feels the telling of stories is going to become much more noticeably dominant than gameplay,… more »

Develop 2009: Masaya Matsuura and Jenova Chen - Designer Mash Up

The first scheduled event of Thursday morning that I decided to go see was the Designer mash up with Jenova Chen and Masaya Matsuura. It started off with Masaya playing Flower, where he explained to us how he doesn't play a huge amount of games because h… more »

Develop 2009: The Art of LittleBigPlanet - A Big Medley

The Art keynote of the conference was one given by Mark Healey and Kareem Ettouney of Media Molecule, focusing mainly on what decisions were made when creating Little Big Planet. If anything the main focus of the presentation was showing us the process t… more »

Develop 2009: The Edge Panel: Architecture and Games

The third talk of the day that I attended was a panel on games as architecture, which was extremely interesting mainly just from hearing Viktor Antonov's explanations of what input he had on Half-Life 2. It was also made up of Alex Wiltshire of Edge, Rob… more »

Develop 2009: When a Creative Director Attacks!

The second talk of the day that I had a chance to witness was Paul Barnett's talk on his time as a creative director for EA, entitled 'When a Creative Director Attacks! or What I Learned this Year with EA!'. I wasn't entirely sure what to expect from the… more »

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