Out of the last talks of the Thursday I was really tied with what to go to, in the end I went with Gamesification panel, which ended up being made up of Maurice Suckling - The Mustard Company, Charles Cecil - Revolution Software, Antonia Saraiva - , Jorg Tittel - The main emphasis of the panel was 'product, people, platform, process - making a good game'
It was interesting hearing their problems they've had while in development of games Jorg had worked on Minority Report, and his team hadn't seen the film, and didn't until a month before the game's release, which is why the game was a bit of a failure he feels. If they had researched into the film, and found relevant experiences that the film had to offer, which could have made Minority Report very similar to Mirror's Edge perhaps.
Charles faced many problems when consulting on the Da Vinci Code game, firstly from being told by the producers and directors of the film that they did not want a game. After giving his ideas on it they came to a compromise, but when working with The Collective on it, they apparently only wanted to make a fighting game, which is pretty much what they did.
A point that Charles brought up on game to film adaptations was that people don't understand the process that is required when taking a game and turning it into a film. As he feels most directors rush things, and don't realise that they're taking a character who usually is controlled by a player, from taking this character and placing them in a film it doesn't create the correct atmosphere, and doesn't usually become addressed.
The best way to make a film into a game is by looking over the film and finding relevant experiences that will make an interesting game