Harry Potter and the Deathly Hallows Part 1 and Part 2 were the last two Harry Potter games developed by EA Bright Light which were tie-ins with the final two films of Harry and his magical career. The Deathly Hallows titles tried to be a little bit different from the previous Potter experiences by instead being a third person cover spellcasting game.
Deathly Hallows Part 1 featured Kinect exclusive segments that player could play single player and co-operatively in an on-rails environment allowing you to cast a multitude of spells as Harry/Ron/Hermione. I worked on the Kinect levels designating the splines, enemy distribution, balancing of timing, scoring and ranks along with play-testing. Along with this I worked on multiple levels across the main story while also being in charge of ensuring the dialogue was scripted into each level and played when required.
Deathly Hallows Part 2 was quite a different experience. I was involved in the early level design process which then evolved into developing a whole level from start to finish during the game's short development, while also helping in similar areas where possible due to time constraints.