Void Updates
In time for the mid time presentation I decided to get together a game play storyboard/map as a record for the order of all things. It follows the game from start to finish, I'll briefly go through the order of it all now.
The game starts off in the beacon chamber, where the character is lead through a short introduction cut-scene, the player is then thrown into the game, by looking out onto the edge of a ledge.
After this the player then progresses onto the first level which is called the Anemone Sea, which is made up of a sea of anemones along with orange pads that are floating on the surface of these anemones, making them sway in different manners. The player having to then jump from platform to platform to get to the end. (the pads in my storyboard are how they were in concept, they have since changed and can be seen in later work I have done)
They then go through the Emerald Cavern where the players state changes to a heftier version which removes their ability to jump, making the ways to progress through the level different than previous. Having to push rocks and fall onto fat starfish which propel the character through the air.
The next area is Shimmering Towers where the player becomes a light puffy version of the character, which floats around in a pillar filled area, the character is controlled by the environment, this is done by air vents that have grown out of the pillars.
The final area is a combination of the three called The Reef, where the player has to use all their abilities in one space to progress through the area. The choice of character state is controlled by a "state change fountain" and if the player walks through them they will morph into the other state.
It is a rough layout, but that's all storyboards are in the end, after having these images we were able to remember which order the game comes in.
Starfish are so interesting
While working on assets needed for the game I've been looking at reference material, and I must say Starfish are so beautiful, it's probably due to being wet so they tend to glisten.

I also really like the next image, it looks more to me like they're cuddling, they are doing more though, but it's just scary how they are so vivid it makes my eyes think they aren't actually real.

A little play with NXE
While I had a little time spare last night (around writing my dissertation) I thought I'd check out the New Xbox Experience (NXE), which I must say it was fun to create them, as it was a mixture between The Sims 2 and creating a Mii. Might have been nice if you didn't have the ability to go as skinny as you can though, as it's pretty much skeleton thin.
Other than that the characters don't look too bad, although I feel they seem a little lifeless, and maybe there is a little too much choice in some areas and not enough in others, although the new layout of Xbox live is a bit confusing, good for people just joining as they don't know any better, but I've been used to it the way it is since it came out.
Well here's my little version of me, I really like the blue jumper and would love one just like it.
Although I don't agree with if they are going to release different clothes and accessories and then charge for them.
Burgerino - The work of Jon Burgerman
While trying to write up all my blog entries for university work and other goings on, I decided to write up a really quick one, which takes a lot less time of course.
As some people may know I'm quite a fan of Jon Burgerman's work, I still kick myself over not going to GameCity in 2007 as of course Jon attended it (along with Keita Takahashi), he's also signing things at the Forbidden Planet in London on Saturday, but I can't attend that either.
I had a really awesome birthday card this year (a few weeks back) from my sister, I didn't expect it one bit.

I coloured him in myself of course. But I also got another amazing present from my sister which was this.
As you can see I've started doing a bit of colouring in, which I actually did a few hours ago, I can't wait to see it all brightly coloured. (It's wallpaper for those that haven't seen the stuff Jon has made in the past.)
Also the other week I went to videogames live, but before that I managed to pop to Jon's exhibit in London, down Tottenham court road, I'm happy I got to go, especially as it's finished now, was a bit of a small space, but he managed to fit a fair amount of stuff in.
The best part of it though was the anxiety wall, which I have bought two pieces of, off of Jon's website, I can't wait to see which ones I get. I also picked up a packet of stickers from the exhibit, I then also felt I had to buy some more off his website, and a few stickers later my lovely new computer is decorated, I would buy more to put on it, but I ordered a couple of packs and got the same packet I got from London. So I'm afraid I'd get even more duplicates.
Watch this space for more entries soon (hopefully).
Nice coral images
I found some really nice coral images, other than the one I posted previously,





These are just a few examples of the images I found, which in total came to about 100. These photos in particular came from Marine Life Photography, I found various others on other really good sites, one of which I lost the link to, they were really amazing looking images, but I won't post them up as I can't fully reference the website they came from.
I really do enjoy researching things before helping design them. I've managed to see so many different varieties of coral that I didn't even know existed. I've put some of the most interesting ones on my walls in my room, so I am then influenced by the right things.
1st January 2009 18:55:40, 