Changes

 

Ok so like all good ideas, things change, ideas will spur other ideas in different directions, then turning everything around. From my original brief summary I posted, the game is now going to start inside a large shell like, enclosed area. Which will be enclosed for a brief amount of time, that will branch out after a while onto a wide open area.

The open space will contain Daliesque objects that will have to be scaled up to reach the top.

Coral is now a huge factor in the game, which is also due to why the game takes place in a large shell, I've done a lot of research into coral for it, including gathering a substantial amount of images.

We have chosen coral due to the amazing colours they possess, and the variations that can be found in each one. It will also make it easier when it comes to creating the environment as we then have real items to base it round.

I really enjoyed finding images like the one below, the idea of the species of sea life engulfing a fish/object, along with the free movement that it displays through the current carried in the water, just feeds me with inspiration.

Photograph taken by Stig Thormodsrud

Image is from Deep Sea Images

Brainstorming ideas

 

I came up with various ideas related to the project, starting with ideas for different contraptions to populate the level, and different puzzles, I'll list my puzzle ideas, as they're brief notes at this time and I intend on expanding on them.

 

  • Run into a fan with the speedy state, then float up in the draft.
  • Jump up to a lever, then become heavy to bring it down and activate it.
  • Push a block into a hole to free the path ahead.
  • Float up and then fall down to smash an item.
  • Jumping from platform to platform.
  • Jumping from platform to platform, then with a fan on top so you have to change to the floaty state to gain more height.
  • Platform at an angle that you must gain speed to run up.
  • A combination of colours have to be hit by the heavy state, to make an object appear.
  • A block is moving down some platforms that makes stairs, you have to change to the floaty state to get caught in an updraft from the block hitting a step.
  • Revolving platforms where you must jump to the next platform at the right time.
  • Platforms which move up and down dependant on weight - requiring you to change states repeatedly to allow you to continue on to the next platform.

 

These ideas/notes are very game like, so I hope with some feedback from the group I will be able to develop them further.

VOID - The chosen idea

 

After all meeting up we decided to go with Rob's idea, which is entitled Void, I won't go into huge detail about it, as he didn't really have a concept document for us to look at, was kind of from his mind and a mixture of notes.

 

Basically the game takes place in a void, you are a single character that can interact with your surroundings, similar to a playground.

 

So think the loading part in Assassin's Creed meets Psychonauts and a few other things.

 

Rob's idea seems really interesting and I look forward to seeing how much it progresses as we develop the idea further.

 

We get to pitch it in a few days, although I feel Rob will be doing most of the talking for it all, as the main details of the idea are all stuck in his head. Although we're all writing the presentation up together, so at least we've all had some input.

Back at University

Ok well after a long eventful summer of working with a few things on the side (I will try and do some entries for some events) I am now back at university, so expect to see some work here soon, or as soon as I find out what I'm doing. In the mean time I might try some sketching to keep me in the mood for drawing.

I'm also testing Windows Live Writer when I write this, seems quite good, if it comes out ok then I may use this for all my future blog entries. It?s a lot nicer to be able to open up a program installed on my computer and just write stuff without the hassle of opening up my browser and then logging into my blog.

Will Wright and Kojima in the same year

 

When I got to meet Hideo Kojima earlier in the year, I was very surprised that I actually got to meet him. When I read that HMV were having Will Wright as well I was ecstatic.

I travelled down very early in anticipation of a large queue, but I was actually number two in the queue, I won't go into huge detail about the event, but Will Wright was a very lovely man, who was kind enough to talk to me for a bit, although after being told I should hurry it up by HMV's security I had to stop talking.

 

I got a nice picture out of it, little off colour due to HMV's lights though.

I also attended his presentation of Spore, which I must say made me more interested in the game.

I do feel bad as my sister Charlotte couldn't attend, but I'm sure they'll be other people she can meet in the future I'm sure.

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