Person with a job to do part 2

I thought I'd make a little quick post which is a start to a few new entries I've got lined up.

But since my last post (the first part that this post is relating to), I recieved an extension on my contract. As previously I was working till September, now it's till the summer (for those that were un-aware of this)

I'm still loving working at EA, and the food is awesome, favourite so far has to be creamy cheesy leek on a jacket potato, that and mint hot chocolate in the mornings :).

Everything is going well there, can't wait for Flips to be released on December 4th. Looking forward to seeing the reception it gets.

EA announces Flips

Flips

 

I'm very happy to say that a series of DS titles I have worked on at EA were announced yesterday on a host of websites.

My favourite quote I have noticed popping up has been:

 

"I'm over the moon to see my stories and characters brought to life on the Nintendo DS with EA's new FLIPS range," said Eoin Colfer, author of the award-winning Artemis Fowl series. "Everyone knows that reading improves literacy skills. I have two children who are DS fanatics and cannot wait for the FLIPS to arrive, so EA might finally get them reading my books!"

I love hearing this from Eoin, I very much enjoyed working with Eoin Colfer's books, and can't wait to see the seventh installment of Artemis Fowl whenever it gets written.

Excited to see they've had an alright reception so far on Gamesindustry.biz, MCV and even Gamasutra (along with mentions on Destructoid, Kotaku and a huge host of other websites).

I also can't help but recommend Artemis Fowl, it's a very interesting set of books, even if it is aimed at ages 9+.

(Eoin Colfer has also recently written a new Hitchhikers book which is due out very soon and is called 'And Another Thing'. He's also signing copies of the book on Wednesday the 14th October in Forbidden Planet this week, I'd love to go myself but sadly I wouldn't be able to get there in time)

If you are a fan of reading I recommend you check them out when they are released on the 4th of Decemeber.

The Flips titles available are:

Too Ghoul For School
Enid Blyton Faraway Tree Stories
Cathy Cassidy
Artemis Fowl

I really enjoyed working on these titles and I hope people enjoy reading them.

GameCity Squared

It's coming up to that time of the year, where people carve pumpkins and have a laugh dressing up.

Well as well as Halloween (and my birthday) something else is happening over the Halloween week which also happened the previous year and that is GameCity.

GameCity is a videogame festival hosted in Nottingham, a quote below gives the jist of what it's all about.

Unlike a lot of videogame events, it’s not really a place to come and play them - we’d rather do that at home on the sofa. But if you do love videogames, you’re going to find lots here to enjoy.

Although with GameCity being this kind of event, it separates the people who go to a games related event just to play games, from the ones who want to hear about the process and hear people talking etc.

This year they've got Masaya Matsuura, who recently attended Develop as well, along with Rex Crowle, Robin Hunicke and Dr. Barbara Lippe. Babsi having actually attended WIG 07 when it was in Newport all those years ago.

To cut a story short, it should be an awesome event, they have a whole host of things lined up, mainly taking place during the week so I'm unable to attend them due to work. Although I will be there over the weekend, sacrificing my birthday to go there, that's how cool it should be!

I urge all to check out the website at GameCity.org And you may we see me as well as all the lovely people from Newport!

Below are some viral videos which have been produced by The Alaskan Military School enjoy!

Person with a job to do

Ok well I thought I'd update any people who happen to read my blog in case they didn't know.

But I have a job now! At EA of all places, which is so amazing, I never thought my first job would be somewhere so well known.

So obviously moving to Aldershot instead of staying in Newport or going back home, was the best idea ever.

My role is Design Editor which to be truthful has kind of been made up for the titles we're working on. But I don't mind, it's a Designer role, just catered slightly to what needs doing.

I started in the second from last week of July, although sadly as I'm employed as a contractor I'll only be there till the end of September, but you never know what may happen :).

Develop 2009: Gamesification: Turning Other Things into Games

Gamesification Panel

Out of the last talks of the Thursday I was really tied with what to go to, in the end I went with Gamesification panel, which ended up being made up of Maurice Suckling - The Mustard Company, Charles Cecil - Revolution Software, Antonia Saraiva - , Jorg Tittel - The main emphasis of the panel was 'product, people, platform, process - making a good game'

It was interesting hearing their problems they've had while in development of games Jorg had worked on Minority Report, and his team hadn't seen the film, and didn't until a month before the game's release, which is why the game was a bit of a failure he feels. If they had researched into the film, and found relevant experiences that the film had to offer, which could have made Minority Report very similar to Mirror's Edge perhaps.

Charles faced many problems when consulting on the Da Vinci Code game, firstly from being told by the producers and directors of the film that they did not want a game. After giving his ideas on it they came to a compromise, but when working with The Collective on it, they apparently only wanted to make a fighting game, which is pretty much what they did.

A point that Charles brought up on game to film adaptations was that people don't understand the process that is required when taking a game and turning it into a film. As he feels most directors rush things, and don't realise that they're taking a character who usually is controlled by a player, from taking this character and placing them in a film it doesn't create the correct atmosphere, and doesn't usually become addressed.

The best way to make a film into a game is by looking over the film and finding relevant experiences that will make an interesting game

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