Category: "Void"

University student no longer

Well it's finally happened, three years have passed and I have now finished University, (I don't actually get my official degree until September though). I passed with a first which I am extremely happy about, I guess my hard work paid off in the end,… more »

University of Wales Newport, Computer Games Design Graduate Show

My blog has been a little quiet as of recent, due to a large amount of time being spent on Void, but with that almost being finished I thought I'd do a quick little entry on my graduate show, or at least share a few pictures. It was a very successful g… more »

Blitz Open day

Finally in my third year of University I managed to get a place at the Blitz Open days this year, this is partially thanks to my group for us pulling together such an interesting game.   Anyway so on the 13th of March I had the pleasure to head… more »

Moo.com

Well as I mentioned in a previous post about my graduate show I recently ordered some stickers and our invitations off of moo.com.   The only real shame about the stickers that moo.com prints is that they are square stickers, so what I'm go… more »

Floating Character Rig

While working on the heavy character rig I started on the floating character's rig, which took no time at all after doing two previous ones. He is very different in bone structure to the other models, as his movements are less complex and more flowing… more »

Heavy Character Rig

After finding out we will be able to get changeable characters in our game, thanks to our programmer. The heavy character got rigged quickly so that animating could start being carried out. Below is a video showing the controls of the rig with its tex… more »

Character Changes working in Unreal 3

We have recently jumped a huge step in our game, mainly because our programmer Rachel Cordone sent us some script which allows us to have changeable characters from trigger points. Below is a small video just showing what it allows us to do. It is… more »

Whiteboxing tests

Through the duration of the production of Void I started carrying out tests with the material editor in the engine, fiddling about with practice textures, and altering them with expressions in the material editor.   Through various testings I ca… more »

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