Categories: "Work"

Back at University

 

Ok well after a long eventful summer of working with a few things on the side (I will try and do some entries for some events) I am now back at university, so expect to see some work here soon, or as soon as I find out what I'm doing. In the mean time I might try some sketching to keep me in the mood for drawing.

I'm also testing Windows Live Writer when I write this, seems quite good, if it comes out ok then I may use this for all my future blog entries. It?s a lot nicer to be able to open up a program installed on my computer and just write stuff without the hassle of opening up my browser and then logging into my blog.

Group Project

 

 

Ok so the third year project is underway, I am in a group with three other people, Caryn, Andy and Rob, I've only managed to work with Caryn before so I'm excited to work with new people, especially after seeing work they have produced over the years.

 

We will be coming up with ideas over the summer and then meeting back before university starts up again, so we can pitch our ideas to each other.

 

I can't wait to see what everyone comes up with.

New project underway - Title TBC

 

After the lovely game project that is "Toy Invasion" two of our groups programmers Jim and Damian have asked if I'd like to help them try to produce a game over the summer, which of course I agreed to.

I'm currently undergoing research for the project, and will then jump onto doing some concept art for the characters and level design.

Look forward to some work up on here soon.

Week 9 of the group project *final week*

 

Ongoing work: Looking about for music and sound effects

Work Assigned: Get the starting fmv completely finished and rendered off with the same export settings as the other fmv.

Ok so my work was slightly carried on from last week, but even if I had finished it completely I would have had to render it out again, plus Dave made some good comments on how I could improve it, so here's the final .avi.

I am now in search of a composer to get the music done :) hopefully all will go well and I'll have a nice piece to present at the presentation.

I must say I'm really happy with it as I managed to finish, render and edit it, while working all of over the weekend and do the GTA IV launch, that all aside now I just have to finish off the paperwork and it's all finished.

And I now hopefully plan to over the summer brush up on my modelling, rigging and animation skills :)

EDIT: As you can tell it has music now :)

Week 8 of the group project

 

Ongoing work: getting used to animating

Work Assigned: cat run animation
cat looking up animation
model & texture a ball for the starting cutscene
scale bear
any other cat animations needed
starting fmv
maybe look about for sound effects & music

Ok so we all decided to try and get pretty much everything finished for this week, and everyone agreed on what we all should do. Firstly I did the pieces that other people may need, and that would take less time than bigger pieces of work.

So I did the cat's run cycle:

And then the cat being afraid (the big purple rectangle is a placeholder for the boss robot)

I then started getting the scene together for the starting fmv.

Although after spending so much time on it, I didn't managed to completely finish a tiny bit of it, being one of the robots arms moving around, plus the bomb-bots weren't walking as I didn't recieve the walk cycle from Chris.

So I didn't manage to render it off for the meeting, but that means I am then able to make sure I render it the same as everyone else, and now I've had people comment on things that could change, which will make it much better.

We have also now had an engine change so everything is now going into unreal, instead of torque.

Week 7 of the group project

 

Ongoing work: learning to rig

Work Assigned: Draw up animation assest list and hand out models (yes somehow I've become the producer of the art side of the project) I got the cat to animate

Ok so I knew this week would be harder than the previous as animating a main character is a big deal, so I started with the most integral animation, a walk cycle, which I then re-did as it was too slow, I'm not sure if I'm completely happy with it though, but being the bad person I am I've never been too keen on walk cycles.

I then decided to do a jump for the cat, as everyone loves to jump about in games.

Then I decided next would be an idle animation.

I had a little more time left, not as much as I hoped, but I had the choice of doing a death or run cycle, so I went with death.

I would have had a run cycle finished like I planned but I ended up having to export everything for myself and the other members of the group which took a lot longer than I planned, so my time was cut short.

Overall I'm pleased with my work, it could always get a tweak here and there as if maybe I had a week longer I would have had more time to spend on each animation.

Week 6 of the group project

 

Ongoing work: Making sure stuff goes into engine.

Work Assigned: Remodel the fembot, then hand to chris get back and then rig.

Ok well work is never that easy to do when it's the easter holidays, but that's always because lazyness packs in.

Anywho I managed to get my work done, took me a while to remodel the fembot, but I also lowered the poly count on it, which was a fun experience.

It went from 1500 to 1002, which I'm quite happy with, and here is the model with less legs.

So I then handed it over to Chris, once I got it back I then had my first go at rigging, thanks to a very good tutorial I was given it all went by very simply and I then had a rigged character.

Now it may not be as good as some rigged things, but it's my first go so it can't be too bad, so I then went on to animating, and here was my first attempt.

The first problem came when it was time to export it, it kept telling me I had a missing bone, but then after lots of frustration and asking Duncan he helped me out, and I had to parent the root joint to the start01 bit in the heirarchy.

So yays to Duncan, as I thought I'd never solve it and I couldn't find much help on the internet.

After I had the files all sorted I remembered I didn't actually have the texture sheet for the robot, so I got the file off Chris and applied it, only problem was that it went a bit funny.

So I guessed there was maybe a problem with the file, so I made a new one, but no luck, I tried a different image and it stayed the same. I then loaded up the UV texture editor and it looked exactly the same.

And here is the finished animation.

Week 5 of the group project

 

Ongoing work: Making sure stuff goes into engine.

Work Assigned: Model the femishbot - then hand over to Chris, unwrap the UVs of the cat - then hand over to Debbie and unwrap and texture the bomb.

Well the work load was significantly different to previous weeks, mainly as it's consisting of two pieces of work to be handed over to other people for most of us, but I'm sure everything'll be fine.

Now as we should have everything textured that just means rigging the characters is left really, that and we still need to have a built area and the keys for the robots.

Anyways so I textured the cat easily enough, took me a while as I'd never unwrapped something with so many faces before, but I think I did an ok job of it.

I then modelled the fembot, although I'm a little worried it's a little high polywise, but I'll find out in the meeting on tuesday if it's ok.

And then I unwrapped and textured the bomb, which was quite simple as he's small and quite square, and here is the finished UV map.

And then here it is on the bomb dude.

And then finally to check he's all 100% ok, here he is in the engine.

So altogether it's been a really successful week, without too much going wrong, also I've noted that I've been a lot quicker with doing my work, and I think it's actually down to the fact that I had a lot more work and I was worrying I wouldn't get it done in time, so maybe it's actually a good thing to get a lot of things other people will need to finish their stuff...but it does make everything a little difficult.

The meeting on Tuesday is the last before easter so I wonder what will be given out.

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