Categories: "Work"

Week 4 of the group project


Ongoing work: Making sure the cat can go in the engine.

Work Assigned: Model the Lion and Bird characters.

Ok well after a fun filled weekend here is my work for week 4.

I spent a good part of the week trying to get the cat into the engine, as we were having a few difficulties, but I managed to bypass this eventually after lots of fiddling and the cat managed to get in, as you can see.

hes not really this size, I did it for comical value

Finally with the cat sorted I was then able to go onto making the lion and bird npc characters, I started with a re-design of the bird.

And then went on to modelling the lion as I knew he'd be the harder of the two, and it all worked out quite simple, I'm happy with how he turned out and that he's not high in polys at all.

Then I went onto the bird, who was really quite simple to do, and fun as well, I imagine him being made out of soft plastic and that there is a thin plastic tube holding his legs together.

I was even happier at how low poly the bird is, and alround happy with my models, now lets see what I get this week.

Week 3 of the group project


Ongoing work: Edits to the gameplay map

Work Assigned: Make the cat usable for the engine (re-model if needed) and if that gets sorted then orthographic images for the other cuddlies (good npcs)

Ok well after hours and hours of trying to figure out what was wrong with the cat, and after starting to model it again I realised what the problem was...I had left the flat planes which had the orthographic images in maya's scene.

So it was trying to export two planes which weren't triangulated which is why it was being mean to me.

So once I sorted that out I handed over the .dts file of the cat over to our lovely AI peoples, who I'm hoping have gotten it in ok.

So I went onto my other work that was set which was doing orthographic images for the other characters.

I decided to create a bear, as what's a toy related thing without a teddy bear, with of course horrible teddy bear looking feet.

Then I made a bird character from Debbie's dynamic bird image.

copyright Debbie Stephens

A bunny who is very different to the dynamic images, but I wanted to make it easy to model for whoever gets the job.

copyright Debbie Stephens

And then the lion who I only hope can look as good as Debbie's lion

copyright Debbie Stephens

And that's my work for week 3, I also wrote up a guide on getting Maya models into Torque which I hope is easier to understand than the confusing ones on the net, also if anyone else is wanting to know how to get Maya stuff into Torque just ask and I can post up the guide on here as well.

Week 2 of the group project


Ongoing work: Edits to the gameplay map

Work Assigned: Model the cat - the avatar of the game

Ok well my "gameplay map" from last week proved successful, I have made a couple of changes which will be at the bottom of this weeks work at some point.

I found it quite fun presenting my work this week, as I laid it all out on the table and went through it all, first time I haven't minded presenting something, and I recieved some useful comments which were the reasons for changes to a few of the pieces.

This week I was assigned the task to model the avatar of the game which is a cat, more importantly this cat

copyright debbie stephens

Which was drawn by Debbie, and I am modelling it from the orthographic images she also drew, and here are the finished results, well a few simple images.

My job was only to model the cat, not texture or animate, just model, and here it is :)

I've decided to put up images showing the development:

I must say it was fun to do, as the last actual character I modelled was Astro Boy and weird doodle things don't count as full on character as they were kinda just blobs.

Although of course even though I went by two guides on exporting for Torque it doesn't want to export it, so hopefully I'll figure out why.

Week 1 of the group project


Work Assigned: Gameplay map – the order in which events happen in the demo.

Ok well at the meeting I was given the job to do a gameplay map, I felt a little dazed being given this as I was a little unsure of what it was exactly, even after being told what it was, so I interpreted it in my own manner, which then made it a mix of storyboards and gameplay maps (overhead maps of what is happening with everything)

I must say I feel I approached it well, it could have been refined a little in the drawing, but storyboards don't have to be detailed or amazing looking, as long as they convey what's needed is fine, I then added notes to each frame incase they weren't too clear to read.

Here is each frame from numbers 1 to 26.

I may have to change them slightly depending on what happens in the meeting, but I'll see what happens.

Toy Invasion research


Well our groups were given to us a few days after the pitch day, I have been grouped with Debbie, Duncan, Scott and Chris. And we were given the Toy Invasion project, no work had been set, so I felt I should carry out a bit of research into certain toys to get a feel for what should go into the project. I started by going to the library at the university, where I found some good examples of clockwork toys and a few robots.

From the books that I found in the Caerleon library I photocopied what I felt was approprate to the project. And stuck them up on my wall for inspiration.


I then sketched out a few rough concept ideas, although the only really finished image was of a cuddly character

I then decided to go to the library in Newport, where I found a very good book with robot images called : Yesterday's toys: 734 tin and celluloid amusements from days gone by
Author: Teruhisa Kitahara
ISBN: 1884822959

Which I must say was a lovely book, with full colour images, only annoying thing was it was in the reference library which means I had to photocopy the pictures, which was a hefty £1 per colour copy.

But even though at £1 per image they are really amazing looking robots.

So for the run up to the first group meeting I carried out visual research, my favourite image has to be this one though.

Life drawing again *yay*


*Mature content warning, naked pictures*

Ok so after the mentioning of life drawing from my lecturer Dave, and I also saw some posters up too. So of course with my love of life drawing I had to sign up, it did end up costing me like £70.50 for life drawing, but then also an added £13.50 on Japanese too XD.

But yes I managed to head down at about 20 to 19:00 which was a little later than I had planned, agreeing with Charlotte to head down at half past 6, but well it took a while to dry my hair, anyway enough about that, I managed to pay it all well and made my way to the room, where I was pleasantly surprised to see Debbie and Duncan there. As I didn't really expect anyone to turn up. And then a little later Caryn and Rob appeared.

Instead of giving a complete commentary though I will just go on with pictures and a few words.

Firstly I would like to say that Julie the tutor seems absolutely lovely, ok she is no Mr. Wadwell so far, but she seems great, she's nice and polite and helpful too.

We started with a few quick sketches, and also myself trying to get into the swing of life drawing again, as I've been kinda neglecting my drawing.

I apologise for the angle of the pictures, just otherwise my big ugly shadow was in them.

Then we went onto 30 second poses...I don't really like any of these that much though.

Then some more 30 second poses.

This image is just a closer shot of one of the others but I just wanted to emphasise on the coolness of it as I may of not drawn it too well, but as our model is quite skinny you can see his muscles really well (which is utterly amazing and great) and he had lifted his arm and I could see the strings of his muscles that had moved so he could raise his arm and it was like wow. Ok the picture makes him look like a bit of a machine but I just had to get it in a picture.

OK this was then the hour long pose, although we had a bit of a break in between, and from the break onwards I drew the next picture, but yeah I'm real happy with it, and that I drew it quite well, considering my last life drawing session was a while back now.

After filling in a registration form that needed to be done I decided to draw a larger picture of a part of his body which ended up being his leg cos I just love seeing the muscles and stuff. Although I must say next time I want to sit a bit closer as it felt like I was a bit too far away and couldn't see as much detail in his figure that I would have wanted to.

Overall I'm happy with how it was, and can't wait till next week...and of course my Japanese lesson as well :)

A little bit of drawing...or is it doodling


Ok well in honour of having work to do, I'm getting into the mood of drawing again, so I've just been doing a few pictures to keep myself busy. Now I know they ain't perfect, but this is just to speed up my drawing a bit.

Click on the images to see a larger version.


bunny bunny

inspired by haribo

its creeping me out

Whatcha think? comments are welcome, I'm always wanting to improve them ^_^ bunny bunny guy was like a 5 min sketch where as I spent a little longer on the other two. And couldn't be arsed with perfecting the strawberry (mouth yellow bits etc) as I was being HASSLED to play a game :P.

EDIT: added my freaky cow, it's kinda cool but it's scarying me O_o.

First time flash user


Ok well yesterday, being Tuesday I had my first flash tutorial type thing, ok well for 3 hours or whatever it was, it was kinda a waste of time, as they guy was explaining all the tools, which is just photoshop common knowledge mainly, anywho I'm sure it was useful for some people :) and I learnt how to use flash, bar action scripting (main thing I needa learn :P). As there were more people than computers I shared one with Duncan, and we made this together

I did the drawing part, and he animated the sun, as he was busy making a gun in flash at the same time ^_^. Yes it may suck, but for my first thing, it's pretty cool looking :).

And yes I know the sun doesn't get smaller as it goes up ^_^.

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